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Wink Murder OOC
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What do you think?
Sounds good, let's play!
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 100%  [ 13 ]
Worst. Idea. Evar!
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Total Votes : 13

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Allicat



Joined: 14 Apr 2008
Posts: 1391
Location: Back in the Shire.

PostPosted: Sat May 03, 2008 10:50 am    Post subject: Wink Murder OOC Reply with quote

When I was here before there was a series of wink murder games set up. They seemed to work well and I wondered if anyone would be averse to doing it again. They don't take long and are less daunting than full RPGs!

The basic premise is this; The person who set up the game is the GM. They think up a scenario where a group of people are isolated (can be fantasy, sci-fi, real life, go wild!) and post it along with an idea of it's layout and a list of Characters needing players. Eg:
The SS Salamander has been dispatched to the farther reaches of the galaxy to do routine maintenance on sentry satellites posted there. It consists of a central corridor leading from the bridge at the front of the ship to the engine room at the back. Just behind the bridge is a medical bay on the left and a kitchen on the right. Single berths for the crew line the corridor on either side and are separated from the engine room by a social area.
Posts available:
1. Captain
2. First mate
3. Navigator
4. Medical Officer
5. Cook
6. Engineer
7. Engineer's apprentice
8. Data analyst
Once all the posts have been filled and short bios provided in an OOC thread the GM sends a private message to the murderer, letting them know that they are about to go on a frenzied spree! The game starts and life is normal. Once everyone has posted at least twice the killings begin. They are carried out by the murderer PMing their victim. The victim then has to post their death in the thread and just to be clear, actually say they are dead in OOC. Please be careful with death posting, keep to the forum rules or there will be poodling! Remember, euphemisms are your friends!
The object is for the players to guess who the murderer is before everyone is dead. Everyone gets one accusation in the OOC thread and if they are right the murderer must say so. If not, we know who it isn't! If the murderer succeeds in killing everyone they are the GM for the next game, if they are outed their accusor is GM for the next game.

Let me know what you think/any problems you foresee and if you fancy it, copy and paste the list with your name next to the post you'd like.

1. Captain - Allicat
2. First mate
3. Navigator
4. Medical Officer
5. Cook
6. Engineer
7. Engineer's apprentice
8. Data analyst
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Last edited by Allicat on Sun May 04, 2008 11:29 am; edited 1 time in total
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thespaceinvader



Joined: 23 Mar 2008
Posts: 650
Location: Cardiff, UK

PostPosted: Sat May 03, 2008 11:51 am    Post subject: Reply with quote

IIRC, the WMGs went in the Forum Games section, being games rather than RPs in the strictest sense. In the long run, i'd prefer for them to remain there, or in their own sub-section of the RPs section, so as to avoid the copious threads that both sorts of game require getting TOO copious IYSWIM. For now, though, leaving them in here is OK - I'll talk about a long term solution with teh Lady when she gets back from forn parts.
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Allicat



Joined: 14 Apr 2008
Posts: 1391
Location: Back in the Shire.

PostPosted: Sat May 03, 2008 1:30 pm    Post subject: Reply with quote

Okies, thanks.
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Tinu.



Joined: 23 Mar 2008
Posts: 3690
Location: The land of dreams

PostPosted: Sat May 03, 2008 1:34 pm    Post subject: Reply with quote

they were always fun, but the problem we had mostly was that people lost interest or it took "too long". Those games were separated into days and nights - game wise, not time wise. I vote that to make it go faster (and stop people from getting bored) you don't have a time limit (like you can only kill at night), or whatever. It's been a bit. . .that probably wouldn't work anyhow ^^;
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Maeniel



Joined: 22 Mar 2008
Posts: 1081
Location: Next to Waldo

PostPosted: Sat May 03, 2008 3:13 pm    Post subject: Reply with quote

It's a game, but it's a bit more that the 'tag--you're it!' kind of games that dominate the pwnage section. Plus, it does involve a roleplaying element. I vote for it to stay here.

I would TOTALLY be up for this again! Very Happy It was SO much fun. Smile
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horsin'around



Joined: 22 Mar 2008
Posts: 1260
Location: Stupidville

PostPosted: Sun May 04, 2008 8:51 am    Post subject: Reply with quote

I would love to try this too! I just don't have the time for a full RPG...as much as I'd like to. Crying or Very sad

I claim first mate or navigator!!!
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Ponce
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Allicat



Joined: 14 Apr 2008
Posts: 1391
Location: Back in the Shire.

PostPosted: Sun May 04, 2008 11:28 am    Post subject: Reply with quote

WM was awesomesauce Smile glad to see some enthusiasm again! If anyone who wants to join could post the list with their name next to the position they want and a brief bio, that'd be good ^_^
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horsin'around



Joined: 22 Mar 2008
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PostPosted: Sun May 04, 2008 8:20 pm    Post subject: Reply with quote

Hold on...could you put up a sample bio? And also, this won't start until...say...May 19th...right? *hopeful* I'm gone 7-19...but I would really like to try this!
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Ponce
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Tinu.



Joined: 23 Mar 2008
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Location: The land of dreams

PostPosted: Mon May 05, 2008 6:08 pm    Post subject: Reply with quote

I want navigator! Or whatever one ponce doesn't get - so first mate too.
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Allicat



Joined: 14 Apr 2008
Posts: 1391
Location: Back in the Shire.

PostPosted: Mon May 05, 2008 7:05 pm    Post subject: Reply with quote

Ponce: Depends when/if the posts get filled!

Sample bio (mine!):
Post: Captain
Name: Sara Munrow
Age: 56
Height: 6' 0"
Build: Slim, wiry
Eyes: Grey
Hair: Faded chestnut, going grey.
Temperament: Takes no nonsense from anyone. No tolerance for timewasters, laziness or tears. Scathing when she thinks you are at fault and does not suffer fools gladly. Not sociable with the crew but understands their need to break the monotony, so long as she is not disturbed. If she is, the ones responsible can expect tough duties, mainly cleaning the engine.
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horsin'around



Joined: 22 Mar 2008
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PostPosted: Mon May 05, 2008 8:11 pm    Post subject: Reply with quote

Bio
Rank: First mate
Name: Tally Sohovic
Age: 24
Height: 5' 2''
Build: Thin, but with muscle. Relies more on speed than raw strength.
Eyes: Blue/green
Hair: Dark blonde, cut around jawline.

Temperment/backstory: Tally lived on the streets from the age of ten on up. Raised single-handedly by one of the top gangs of the docks, Tally was taught everything she knew by survival and harsh life. Usually quiet, but will speak up when she sees the need. Also has issues with weakness, crying, and other somewhat boring activities. This is probably why she gets on so well with Captain Munrow.
_________________
Fall down seven times, get up eight. --Japanese Proverb

If you fight for your limitations, you get to keep them.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ponce


Last edited by horsin'around on Thu Jun 05, 2008 7:58 am; edited 4 times in total
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Maeniel



Joined: 22 Mar 2008
Posts: 1081
Location: Next to Waldo

PostPosted: Mon May 05, 2008 8:45 pm    Post subject: Reply with quote

1. Captain - Allicat
2. First mate - Ponce
3. Navigator
4. Medical Officer - Mane
5. Cook
6. Engineer
7. Engineer's apprentice
8. Data analyst

Bio
Rank: Medical Officer
Name: Clinton Poletti
Age: 26
Height: 6'3''
Build: Thin with little muscle
Eyes: Blue
Hair: Blond, in a fohawk

Temperment/backstory: Born in a well-to-do family, Clint doesn't quite understand the value of money; being a well-paid medical officer only perpetuates his spending habits. He is incredibly shy by nature, and he has a large personal bubble; he lets very, very few people touch him. Clint is goofy and a bit mean sometimes, but he's a good friend with a good heart; he'll realize (in retrospect) when he's gone too far and try to make it up to others. He'll almost never initiate anything.
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Allicat



Joined: 14 Apr 2008
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PostPosted: Fri May 09, 2008 4:22 am    Post subject: Reply with quote

Come on forumites! We can't play till you post!

(Sorry for the nudging, but it's true!)
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horsin'around



Joined: 22 Mar 2008
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PostPosted: Wed May 28, 2008 2:40 pm    Post subject: Reply with quote

Awww...no one wants to play. Sad
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Fall down seven times, get up eight. --Japanese Proverb

If you fight for your limitations, you get to keep them.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ponce
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Tinu.



Joined: 23 Mar 2008
Posts: 3690
Location: The land of dreams

PostPosted: Wed May 28, 2008 4:28 pm    Post subject: Reply with quote

I do! I just keep forgetting ><;;;;
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