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Nem

Joined: 14 Apr 2008 Posts: 2127 Location: England
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Posted: Wed Mar 30, 2011 7:05 pm Post subject: Multi person conversations |
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So - obviously I mean more than two people here. Say you've got a group of 3+ discovering an issue - they're all meant to be about the same sort of intelligence level so you don't have one person 'holding court' as you might at the pub.
How do you shape the discussion so that you're not going X said Y replied Z said Y replied, X said....
Seems to me you're either going to be blocking - i.e. naming those involved and then having two people interplay for a section
x said
y said
""
""
""
Z said....
X said
""
""
""
Or desperately trying to vary your descriptions so that you mention the name for each person's speaking bit
Blah de blah de blah
X said, fiddling with her glasses
Y ...
Suppose you could mix and match so that you've got some blocking and a bit of description but that makes it a little unclear.
How'd you people handle it? _________________ Never forget,
We stroll along the roof of hell
Gazing at flowers.
- Issa |
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Wren

Joined: 22 Apr 2008 Posts: 797 Location: In my head, wondering how so many manage to step outside theirs.
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Posted: Thu Apr 07, 2011 12:08 pm Post subject: |
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I'd throw in descriptions of the environment, as you said, or give them different accents. _________________ Dubbed "Fish" by Asa. Wren->Fish
~Keeper of Willow's Jedi cloak and Tristram's smirk.~
GENERATION 19: The first time you see this, copy it into your sig and add 1 to the generation. Social experiment. |
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Asa

Joined: 10 Apr 2008 Posts: 3461 Location: Grammar Police HQ. Watch your language, I'm armed with the NYTimes Style Book AND Strunk and White!
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Posted: Thu Apr 07, 2011 2:14 pm Post subject: |
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I agree with Wren (as late as we both are), and use action to vary the descriptions. I doubt your characters sit absolutely still while they talk, anyway. Or have them think out loud, since they're "discovering an idea". Which allows for larger blocks of speech, and decreases the need for incessant description.
Another thing to consider is that if this is late in the story, and if your characters have truly distinctive voices (beyond dialect), then the reader will know who's who and you won't need the description beyond an occasional reminder. _________________ Self-styled Forum Grandmother, because I hand out nicknames and hugs whether you want them or not. ^_^
Keeper of the Library and the Gateway to Haven
Nem: "It's the sort of face you just know is getting ready to poke you with something sharp."
BS: "...then insist you eat a brownie."
__________________
If we shadows have offended,
Think but this and all is mended...
Give me your hands if we be friends,
And Robin shall restore amends. |
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Maeniel

Joined: 22 Mar 2008 Posts: 1054 Location: Next to Waldo
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Posted: Thu Apr 07, 2011 8:53 pm Post subject: |
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Like you said, I would try to break it up with action even if it's something as simple as "Sean blinked" or "Stacy fidgeted." Or you could modify what Asa said and have them think internally if you have an omniscient narrator. It could still be helpful if one person is just thinking and letting the other two talk out whatever it is that needs discovering.
I don't think there's really any particularly great way to do it. Unless, of course, you would like to make each person's speech a different color. But I think that both your eyes and your readers' eyes might bleed. _________________ Keeper of Zaebos' and Jormand's powers.
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Absinthe

Joined: 23 May 2011 Posts: 11 Location: Narnia
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Posted: Mon May 23, 2011 2:34 pm Post subject: |
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I've found it useful to throw in how they say something.
For example:
X: I am so bored.
Y: We could fix that for you.
Z: We could?
X: I think I'll pass.
Then -
"I am so bored," X groaned.
Y smirked. "We could fix that for you," he replied, glancing at Z.
Z blinked owlishly. "We could?"
"I think I'll pass," X muttered. _________________ Why did I ever trust that &$^#*%@ faun?!
Dubbed Abby by Asa |
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